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Warfare in the Age of ReasonMiniatures Rules for 18th Century Warfare
The Tactical rules use simple but in-depth mechanics to portray the fighting styles of the period. The elegant Campaign system is designed to keep bookkeeping chores to a minimum while allowing players to exercise grand strategy. Smooth translation rules from map to tabletop eliminate the friction that kills most campaigns. Finally, Warfare in the Age of Reason presents you with the siege challenges that Vauban once presented to the engineers and Marshals of the 18th Century. Inhalt
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Zubehör
Withdrawal Factors18th century armies were expensive to recruit, train, and maintain, and army commanders took great care not to squander their forces. Accordingly, Warfare in the Age of Reason employs a Withdrawal Check Procedure at the beginning of every game turn, to ensure that players do not fight to the last figure. As casualties mount, tactical objectives and flags are lost, an army is increasingly likely to be compelled to withdraw from the field of battle. The Sport of the Kings campaign system includes a battlefield terrain generation table with 72 different tactical map squares to fight over. These map squares include towns and villages, hills, crossroads, bridges, and other terrain objectives which are accounted for during the Withdrawal Check. The army lists cover many pages, but are far from complete. The Prussian Seven Years’ War lists does not include lancers even though the Bosniak lancer regiment is shown in two of the nine colour photos on the cover. The lists do not specify how Prussian garrison infantry regiments might be rated, which served with the field army on many occasions. The player can only presume that the "Mercenary" infantry rating may relate to Saxon infantry regiments taken into the Prussian army after the Saxon surrender at Pirna, in 1756, as well as the Prussian Freikorps units which included many foreign volunteers and former prisoners of war. Freikorps cavalry units are not rated specifically either, and the player may be inclined to rate the Freidragoner von Kleist like regular Prussian dragoons. Warfare in the Age of Reason uses a basing system compatible with many Napoleonic wargame rules. Gunners are based individually and grouped around the gun model. Sport of the KingsThe extensive campaign rules use a 56 x 44 cm strategic map featuring Europe, as well as the American and Indian colonies. Area movement is used to maneuvre troops from one state or region to another. When map areas are captured, they provide economic points which may be used to recruit and supply armies, or to build fortifications. SiegecraftThe siege warfare rules included in Warfare in the Age of Reason assist the player in drawing proper 18th century fortifications on a siege game map. Infantry and artillery stands are than placed on the fortress map and the game begins. The defender gains victory points for beating back assaults, capturing enemy troops, and prolonging the siege. He loses victory points when casualties are taken during tactical combat, when enemy troops enter the fortification, and bastions or ravelins are captured. Mitspieler gesuchtBitte besuchen Sie das Miniatures Forum, wenn Sie Wargamer in Ihrer Nähe kennen lernen möchten, die Ihr Interesse an den Kriegen des 18. Jahrhunderts teilen. Das Miniatures Forum ist ein Social Network Portal (Soziale Software) für Modellbauer, Wargamer, und Figurensammler. Fragen und AntwortenBitte nehmen Sie Kontakt mit der Redaktion der Military Miniatures Zeitschrift auf, wenn Sie weiterführende Information zum Thema wünschen. © 2007-2010 by IDL Software GmbH, Darmstadt, Deutschland. Alle Rechte vorbehalten. Frauen | Männer | Selfness | Coaching | Frühstückstreff | Love & Fun | Internet Wargaming | Kulturkalender | Links | Pressemitteilungen |
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