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Homeric HackWarfare in the Age of Heroes
Homeric Hack is designed to recreate in miniature individual duels, the epic battles of the Trojan War, from the battle of Thicket Ridge to the sack of the city itself and even the battles Aeneas fought in Italy. Only your imagination sets the parameters of the great engagements you can recreate. The system allows for heroic duels, large army engagements, naval engagements and sieges with the silver lining being a simple Divine Intervention system. The system is not for tournament play, consequently gamers seeking rules written in stone will be disappointed. If you love Homer you will appreciate the system for what is does. Unlike other game systems, players are encouraged to change the system to suit their own historical and literary interpretations. Use the system as written or create your own Divine Intervention results or Optional Leader rating. The rules are literary and historical interpretations revealed through game mechanics. It is taken for granted that while these interpretations and resulting mechanics may not be absolutely correct, they are indeed formulated from the events detailed by Homer and Virgil and current historical theories on Homeric Warfare. Contained in this book are a table or contents and an index which assist the player in finding various topics. Throughout the book are easy to use unit generators, diagrams, a unique gaming approach to using chariots and examples. Once familiar with the turn sequence, methodologies of shooting, melee and morale most players will require only the Quick Reference Sheet to play the game. I have found that when players gain a general understanding of the system they require little assistance after turn three. Players can find support on-line found at Homeric Hack. Here you will find errata, FAQ, system up dates, you can contact the author directly and many other interesting items including, designer notes, articles on Homeric Warfare and more. Inhalt
Kapitel
Quick Reference Charts and Markers
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